//===----------------------------------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // <vector> // vector<bool> // template <class InputIter> vector(InputIter first, InputIter last); #include <vector> #include <cassert> #include <cstddef> #include "test_macros.h" #include "test_iterators.h" #include "min_allocator.h" template <class C, class Iterator> void test(Iterator first, Iterator last) { C c(first, last); LIBCPP_ASSERT(c.__invariants()); assert(c.size() == static_cast<std::size_t>(std::distance(first, last))); for (typename C::const_iterator i = c.cbegin(), e = c.cend(); i != e; ++i, ++first) assert(*i == *first); } int main(int, char**) { bool a[] = {0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0, 1, 1, 0, 1, 0}; bool* an = a + sizeof(a)/sizeof(a[0]); test<std::vector<bool> >(input_iterator<const bool*>(a), input_iterator<const bool*>(an)); test<std::vector<bool> >(forward_iterator<const bool*>(a), forward_iterator<const bool*>(an)); test<std::vector<bool> >(bidirectional_iterator<const bool*>(a), bidirectional_iterator<const bool*>(an)); test<std::vector<bool> >(random_access_iterator<const bool*>(a), random_access_iterator<const bool*>(an)); test<std::vector<bool> >(a, an); #if TEST_STD_VER >= 11 test<std::vector<bool, min_allocator<bool>> >(input_iterator<const bool*>(a), input_iterator<const bool*>(an)); test<std::vector<bool, min_allocator<bool>> >(forward_iterator<const bool*>(a), forward_iterator<const bool*>(an)); test<std::vector<bool, min_allocator<bool>> >(bidirectional_iterator<const bool*>(a), bidirectional_iterator<const bool*>(an)); test<std::vector<bool, min_allocator<bool>> >(random_access_iterator<const bool*>(a), random_access_iterator<const bool*>(an)); test<std::vector<bool, min_allocator<bool>> >(a, an); #endif return 0; }