Bases: GLGraphicsItem
Displays volumetric data.
Arguments: | |
data | Volume data to be rendered. Must be 4D numpy array (x, y, z, RGBA) with dtype=ubyte. |
sliceDensity | Density of slices to render through the volume. A value of 1 means one slice per voxel. |
smooth | (bool) If True, the volume slices are rendered with linear interpolation |